Connect to 3030MUX Now

3030MUX Training Home

Introduction, Part 2

In the beginning...
- Telnet and connecting
- Creating a character
- Setting up your character

Basic MUX
- Help and News
- Say, Pose, and Page
- @Mail
- Enter and Leave

BMI Introduction
- Starting Up
- Heading and Navigate
- Speed
- Turning while Moving
- Dropping Prone
- Jumping
- Status

- Sensors and Weather
- Lock
- Scan
- Tactical
- Long Range Scan
- Arc of Fire
- Rotating Torsos

Sighting and Firing
- Weapons
- Melee Attacks
- Weapon Tics
- Gunnery Modifiers
- Hit Locations
- Heat
- The End

Fun With Macros
- Adding Sets
- Commands

Repair Corps Handbook
- !commands
- Damage, Repair, Fix
- Guns, Ammo, Other
- Scrapping
- 'Mech Information

3030 Scenario Information
Combat Unit Commands
What is 3030MUX?
Live, Eat, Breathe 3030MUX
"I Can Do It Better!"

The 3030MUX Scenario is constantly being updated and/or changed. Each scenario may have a different economy. This can include any or all of the following items, which are a way of making money for your FACTION. Money is used to buy more combat units or parts and supplies.

Mines | Complexes | Patrol Points | Realspace Events | Factories


      Mines are places on the map that must be "claimed" to produce resources for your faction. You can see the status of mines and where they are by typing +mines at any time. To claim a mine, you must reduce the 'construction factor' of an enemy-owned mine by shooting at it.

Back to Top


      Complexes can be thought of as the 'big brother' to mines. To claim a complex, your unit must weigh at least 65 tons. You can always see which complexes are active by typing +complexes at any time. To claim a complex, you must simply stand on or near the hex of it and wait for the claim to finish. If you leave the area while the claim is still processing, you will lose the claim - just like mines. If an enemy mech comes into the area, the claiming mech will lose his claim. It is esentially a version of 'king of the hill.'

      If, on +complexes, a complex is active and scanning, then it can be claimed. If it is inactive, it can not be claimed. If it is active and claiming, then some unit is in the process of claiming it.

Back to Top

Patrol Points

      Patrol points are designed for smaller and faster units than the ones that can capture Mines or Complexes. There are two sets of Patrol Points, each one has five points. If a single unit completes all four in one set, the payout is higher than if each point was tagged by a different unit. When both sets are completely triggered, two new sets should appear within a day.

      Patrol points can be viewed on the Patrol Point Computer, which is normally located in the Radio Tower or in a room connected to it. They can also be seen while inside a unit by using the check patrols.

Back to Top

Realspace Events

      Realspace events are like small TINYPLOTS for REALSPACE. They are generally announced a few minutes before they happen to anyone who is on the map (including radio towers). Some information about the event is broadcasted when they are announced. Some examples of events include the Parts Box Drop, where a parts box is dropped to a random hex on the map. The faction that finds it can drag it back to their repair bay and unload it for a reward of cash and parts. There is also the Guerilla Tower, in which a turret (tower with weapons) appears on the map and will attack any faction who comes near it. The faction that kills it gets a cash reward based on the difficulty of the fight.

Back to Top


      Factories are the current way in which parts for repairing or upgrading mechs are obtained. Factories can produce a certain number of different kinds of parts in a specified time, and generally different factories produce different qualities of parts. For example, the factory close to your base may only produce quality level 2 (on a scale of 1 to 5, 5 being the best) Medium Lasers, but the factory near the middle of the map that specializes in lasers can probably produce up to level 4 Medium Lasers.

Back to Top

This is the end of "3030 Scenario Information" (Appendix A).

Return to main training page.