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3030MUX Training Home Glossary Introduction Introduction, Part 2 In the beginning... - Telnet and connecting - Creating a character - Setting up your character Basic MUX - Help and News - Say, Pose, and Page - Enter and Leave BMI Introduction - Starting Up - Heading and Navigate - Speed - Turning while Moving - Dropping Prone - Jumping - Status Contacts - Sensors and Weather - Lock - Scan - Tactical - Long Range Scan - Arc of Fire - Rotating Torsos Sighting and Firing - Weapons - Melee Attacks - Weapon Tics - Gunnery Modifiers - Hit Locations - Heat - The End Fun With Macros - Adding Sets - Commands Repair Corps Handbook - !commands - Damage, Repair, Fix - Guns, Ammo, Other - Scrapping - 'Mech Information 3030 Scenario Information Combat Unit Commands What is 3030MUX? Live, Eat, Breathe 3030MUX "I Can Do It Better!" |
3. LOCK
Note that the solid lock message took 8 ticks to be displayed. You may have fired your weapons if you wished at this time, but would have had the +2 secondary target BTH modifer. The next argument is to unlock a target. Graphic 4E
Pretty straightforward. This next form is used to lock onto a hex. When firing at a hex within LOS, you will make a roll based on visual sensors (no matter what sensor modes you currently have set) and modified by: +1 for a single unit in the hex. +0 for two units units the hex. -1 for each additional unit above two in the hex. If you hit, you will damage a randomly picked (with Mecha getting hit more often than vehicles) unit within that hex. This is to help break up large clusters of units gathering within a single hex. Graphic 4F
The next three forms are variations on hex locking. Clear, ignite, hex, and building. These, respectively, allow you to clear a hex of woods, ignite a hex of woods, destroy bridge or ice in the hex and damage the Construction Factor (CF) of a building or hangar link. Again, BTH modifiers are based on visual sensors reguardles of what sensor mode you have set. Graphic 4G
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