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3030MUX Training Home
Glossary

Introduction
Introduction, Part 2

In the beginning...
- Telnet and connecting
- Creating a character
- Setting up your character

Basic MUX
- Help and News
- Say, Pose, and Page
- @Mail
- Enter and Leave

BMI Introduction
- Starting Up
- Heading and Navigate
- Speed
- Turning while Moving
- Dropping Prone
- Jumping
- Status

Contacts
- Sensors and Weather
- Lock
- Scan
- Tactical
- Long Range Scan
- Arc of Fire
- Rotating Torsos

Sighting and Firing
- Weapons
- Melee Attacks
- Weapon Tics
- Gunnery Modifiers
- Hit Locations
- Heat
- The End

Fun With Macros
- Adding Sets
- Commands

Repair Corps Handbook
- !commands
- Damage, Repair, Fix
- Guns, Ammo, Other
- Scrapping
- 'Mech Information

3030 Scenario Information
Combat Unit Commands
What is 3030MUX?
Live, Eat, Breathe 3030MUX
"I Can Do It Better!"


1. WEAPONS

Weapons are the tools by which a pilot allocates damage to the enemy. There are many different weapons, with a wide variety of ranges, damage potential and heat generation.

There are three general types of weapons:
      - Energy weapons.
      - Ballistic weapons.
      - Missle weapons.

The general command for sighting weapons is:

sight <weapon-number>

Sighting will show your Base-To-Hit (BTH) for the specified weapon, if fired at your default target, with your selected sensor lock mode.

Sighting is a good thing to do before firing usualy so you don't waste ammo or weapon recycle time on high BTH's.

The general command for firing weapons is:

fire <weapon-number> <target-id>

Which will fire the specified weapon at a specified target. If no target is specified, it will fire on the default target, which is set with the lock <target-id> command.

1.1 RANGES

In general, all weapons have 3 ranges:

      - Long range: +4 to your Base-To-Hit (BTH)
      - Medium range: +2 to your BTH
      - Short range: +0 to your BTH

Some weapons have a minimum range. Firing a weapon at a range shorter than the minumum range, then there is a penalty of +1 to your BTH per hex below minimum range.

Example: An LRM-20, fired at range 3 has a 6 - 3 = +3 added to the BTH.

Not all weapons will recycle in the standard 30 game tick 'battle round'. Some have Variable Recycle Times (VRT). You can see the recycle time, range, heat, and damage of a weapon by typing weaponspecs.

Move on to the next section...