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3030MUX Training Home Glossary Introduction Introduction, Part 2 In the beginning... - Telnet and connecting - Creating a character - Setting up your character Basic MUX - Help and News - Say, Pose, and Page - Enter and Leave BMI Introduction - Starting Up - Heading and Navigate - Speed - Turning while Moving - Dropping Prone - Jumping - Status Contacts - Sensors and Weather - Lock - Scan - Tactical - Long Range Scan - Arc of Fire - Rotating Torsos Sighting and Firing - Weapons - Melee Attacks - Weapon Tics - Gunnery Modifiers - Hit Locations - Heat - The End Fun With Macros - Adding Sets - Commands Repair Corps Handbook - !commands - Damage, Repair, Fix - Guns, Ammo, Other - Scrapping - 'Mech Information 3030 Scenario Information Combat Unit Commands What is 3030MUX? Live, Eat, Breathe 3030MUX "I Can Do It Better!" |
5. THE MAP > tactical 1 1 1 1 1 1 1 1 1 1 2 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 \][/--\][/ \][/--\][/~~\][/--\][/--\][/--\][/--\][/--\][/--\][/ 1 /--\-1/ \__/ \-1/--\~2/~~\-2/--\-2/--\-2/--\-2/--\-1/--\-1/--\ 1 \-1/ \__/ \__/ \-1/--\~2/--\-2/~~\-2/--\-2/--\-2/--\-1/--\-2/ 2 /--\__/ \__/ \__/~~\-2/~~\-2/--\~2/--\-2/--\-2/--\-1/ \-1/--\ 2 \-1/ \__/ \__/ \~1/sx\~2/--\-2/~~\-2/--\-2/--\-1/ \ /##\-2/ 3 /~~\__/ \__/ \__/--\~2/--\-2/--\~2/--\-2/--\-1/--\ / \++/##\ 3 \~1/ \__/ \__/ \-1/--\-2/--\-2/--\-2/--\-2/~~\-1/ \__/--\++/ 4 /~~\__/ \__/ \__/--\-2/--\-2/--\-2/--\-2/--\~1/ \ / \-1/~~\ 4 \~1/--\__/ \__/~~\-1/--\-2/--\-2/--\-2/--\-2/--\ / \__/--\~2/ 5 /--\-1/ \__/ \~1/--\-2/--\-2/--\-2/--\-2/~~\-1/~~\__/--\-1/--\ 5 \-1/--\__/--\__/--\-1/**\-2/--\-2/--\-2/--\~2/~~\~1/~~\-1/--\-2/ 6 /--\-1/--\-1/--\-1/--\~2/--\-2/--\-2/~~\-2/--\~2/--\~1/--\-2/--\ 6 \-2/--\-1/--\-1/--\-2/~~\-2/--\-2/--\~2/--\-2/--\-1/--\-1/--\-2/ 7 /--\-2/--\-2/--\-2/--\~2/--\-2/--\-2/--\-2/--\-2/--\-2/--\-2/--\ 7 \-2/--\-2/--\-2/--\-2/--\-2/--\-2/--\-2/--\-2/--\-2/--\-2/--\-2/ 8 /~~\-2/--\-2/--\-2/~~\-2/--\-2/--\-2/--\-2/--\-2/~~\-2/--\-2/--\ 8 \~2/--\-2/~~\-2/--\~2/--\-2/--\-2/~~\-2/--\-2/~~\~2/--\-2/--\-2/ 9 /--\-1/~~\~1/--\-2/--\-2/--\-2/--\~2/--\-2/--\~2/--\-1/--\-2/--\ 9 \-2/--\~1/ \-1/--\-2/--\-2/--\-2/--\-2/--\-2/--\-1/ \-1/--\-2/ 10 /--\-1/ \__/--\-1/--\-1/--\-2/--\-2/--\-2/--\-2/--\__/--\-1/--\ 10 \-1/][\__/][\-1/][\-1/][\-1/][\-2/][\-2/][\-2/][\-1/][\-1/][\-2/
If you see an '**' on the map, that's you. If you don't and are looking at at tactical with no arguments given, it means that you are in the same hex as another unit (whose unit ID should be on your hex). The map is seperated into a series of hexes. Each hex has 4 sections /AB\ \CD/ A: 1st character of the unit ID ('*' if your unit is in the hex, otherwise it's the terrain of the hex.) B: 2nd character of the unit ID ('*' if your unit is in the hex, otherwise is's the terrain of the hex.) C: Indicates the type of terrain of the hex ^ = Mountain " = Heavy Forest ` = Light Forest ~ = Water % = Rough # = Road @ = Building = = Wall & = Fire : = Smoke + = Bridge or Snow (empty) _ = Plains D: Elevation level of the hex, 0-9 A-F (Elevation is zero if no number of letter) Graphic 4K
> tactical 1 1 1 1 1 1 1 1 1 1 2 2 2 2 2 2 2 2 2 2 3 9 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 /##\][/ \][/ \][/ \][/ \][/ \][/ \][/ \][/ \][/ \][/ \][/ 4 \##/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ \ 4 /##\__/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ 5 \##/^^\__/be\__/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ \ 5 /##\^2/ \__/ \__/^^\__/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ 6 \##/ \__/ \__/AU\^^/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ \ 6 /##\__/ \__/^^\^1/^^\__/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ 7 \##/ \__/ \^^/^^\^1/^^\__/ \__/ \__/ \__/ \__/ \__/ \__/ \ 7 /##\__/ \__/^^\^2/^^\^^/ \__/**\__/ \__/ \__/ \__/ \__/ \__/ 8 \##/ \__/ \^1/^^\^3/^^\__/ \__/ \__/ \__/ \__/ \__/ \__/ \ 8 /##\__/ \__/^^\^2/^^\^1/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ 9 \##/ \__/ \^1/^^\^3/^^\__/ \__/ \__/ \__/ \__/ \__/ \__/ \ 9 /##\__/ \__/^^\^2/bc\^1/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ 10 \##/^^\__/ \^1/^^\^3/^^\__/ \__/ \__/ \__/ \__/ \__/ \__/ \ 10 /##\^2/ \__/^^\^2/ba\^1/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ 11 \##/ \__/ \^^/^^\^1/ \__/AL\__/ \__/ \__/ \__/ \__/ \__/ \ 11 /##\__/ \__/ \^1/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ 12 \##/ \__/ \__/^^\__/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ \ 12 /][\__/][\__/][\^^/][\__/][\__/][\__/][\__/][\__/][\__/][\__/][\__/
Your unit is in sector 19,8 - Level 0 Grassland. Enemy unit AU is in sector 14,7 - Level 1 Mountain. Friendly unit bc is in sector 15,10 - Level 3 Mountain. There are no 'Mechs in sector 9,10 - Level 0 Road. You may also pull up a tactical map in a direction and range, or centered on another unit. For example, to see 10 hexes to your south, enter tactical 180 10. To see the tactical centered on unit BA, enter tactical BA. Note that any unit (including yours) does not occupy the entire hex, but rather a point inside your particular hex. The navigate command sheds some light on this concept. This can be useful especially when moving exactly east or west, because of the way the hexes kind of 'toggle'. Once you pilot for a little while and get used to it, you will understand what this means. Move on to the next section... |