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3030MUX Training Home
Glossary

Introduction
Introduction, Part 2

In the beginning...
- Telnet and connecting
- Creating a character
- Setting up your character

Basic MUX
- Help and News
- Say, Pose, and Page
- @Mail
- Enter and Leave

BMI Introduction
- Starting Up
- Heading and Navigate
- Speed
- Turning while Moving
- Dropping Prone
- Jumping
- Status

Contacts
- Sensors and Weather
- Lock
- Scan
- Tactical
- Long Range Scan
- Arc of Fire
- Rotating Torsos

Sighting and Firing
- Weapons
- Melee Attacks
- Weapon Tics
- Gunnery Modifiers
- Hit Locations
- Heat
- The End

Fun With Macros
- Adding Sets
- Commands

Repair Corps Handbook
- !commands
- Damage, Repair, Fix
- Guns, Ammo, Other
- Scrapping
- 'Mech Information

3030 Scenario Information
Combat Unit Commands
What is 3030MUX?
Live, Eat, Breathe 3030MUX
"I Can Do It Better!"


5.2. LRS

The Long Range Scan, or LRS, provides data on Mech location, terrain, and elevation on a full map - greater scale than the tactical.

The format for the command is lrs <t|m|e> [<bearing> <range> | <target-id>]

Setting the attribute "LRSHEIGHT" on oneself will set how many hexes tall your tacticals are. &LRSHEIGHT me=10 will set it 10 hexes high.

lrs [t]errain - Shows a long range terrain map. lrs [m]echs - Shows a long range terrain map with units appearing on it. lrs [e]levation - Shows a long range elevation map.

Graphic 4L


> lrs t
              1111111111222222222233333333334444444444
    01234567890123456789012345678901234567890123456789
 20 ` ` ` ` ~ ^     #                             ^ ^
     ` ` ` ^ ~       #                           ^ ^ ~ 21
 21 ` ` ` ` ~ ^                                 ^ ^ ~
     ~ ~ ~ ~ ~       # # #                       ^ ~ ~ 22
 22 ~ ~ ~ ~ ~ ^       # # #                     ^ ~ ~
     ~ ~ ~ ~ ~                                   ^ ~ ~ 23
 23 ~ ~ ~ ~ ~ ^           #                     ^ ~ ~
     ^ ^ ^ ^ ^               @                   ^ ~ ~ 24
 24 ^ ^ ^ ^ ^             #                     ^ ~ ~
     ^ " ^ ^                 @                  ^ ~ ~ 25
 25 ^ ^ ^ ^ ^             #                     ^ ~ ~

>lrs m
              1111111111222222222233333333334444444444
    01234567890123456789012345678901234567890123456789
 20 ` ` ` ` ~ ^     #                             ^ ^
     ` ` ` ^ ~       #                           ^ ^ ~ 21
 21 ` ` ` ` ~ ^                                 ^ ^ ~
     ~ ~ ~ ~ ~       # # #                       ^ ~ ~ 22
 22 ~ ~ ~ ~ ~ ^       # # #                     ^ ~ ~
     ~ ~ ~ ~ ~                                   ^ ~ ~ 23
 23 ~ ~ ~ ~ ~ ^           #                     ^ ~ ~
     ^ ^ ^ ^ ^               @                   ^ ~ ~ 24
 24 ^ ^ ^ b ^             #                     ^ ~ ~
     ^ " ^ ^                 *                  ^ ~ ~ 25
 25 ^ ^ ^ ^ ^             #             t       ^ ~ ~
       " ^ ^ ^             # @                 ^ ^ ~ ~ 26
 26   " " ^ ^ ^             #                 ^ ^ B ~


> lrs e
              1111111111222222222233333333334444444444
    01234567890123456789012345678901234567890123456789
 20         3 1                                 3 4
             3                                   3 4 1 21
 21         2 1                                 3 4 1
     1 1 1 1 2                                   4 1 1 22
 22 1 1 1 1 2 1                                 3 1 1
     2 2 2 2 2                                   4 1 1 23
 23 2 2 2 2 2 1                                 3 1 1
     1 1 1 1 1               2                   4 1 1 24
 24 1 1 1 1 1                                   3 1 1
     2   2 1                 4                   4 1 1 25
 25 2 2 2   1                                   3 1 1
         2   1               2                 3 4 1 1 26
 26       2   1                               3 4 1 1




* indicates your own position on lrs m. The other letters represent the type of unit in that location. For example, 'B' is for a biped mecha, and 'H' is for hover.

Move on to the next section...