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3030MUX Training Home Glossary Introduction Introduction, Part 2 In the beginning... - Telnet and connecting - Creating a character - Setting up your character Basic MUX - Help and News - Say, Pose, and Page - Enter and Leave BMI Introduction - Starting Up - Heading and Navigate - Speed - Turning while Moving - Dropping Prone - Jumping - Status Contacts - Sensors and Weather - Lock - Scan - Tactical - Long Range Scan - Arc of Fire - Rotating Torsos Sighting and Firing - Weapons - Melee Attacks - Weapon Tics - Gunnery Modifiers - Hit Locations - Heat - The End Fun With Macros - Adding Sets - Commands Repair Corps Handbook - !commands - Damage, Repair, Fix - Guns, Ammo, Other - Scrapping - 'Mech Information 3030 Scenario Information Combat Unit Commands What is 3030MUX? Live, Eat, Breathe 3030MUX "I Can Do It Better!" |
5.2. LRS > lrs t 1111111111222222222233333333334444444444 01234567890123456789012345678901234567890123456789 20 ` ` ` ` ~ ^ # ^ ^ ` ` ` ^ ~ # ^ ^ ~ 21 21 ` ` ` ` ~ ^ ^ ^ ~ ~ ~ ~ ~ ~ # # # ^ ~ ~ 22 22 ~ ~ ~ ~ ~ ^ # # # ^ ~ ~ ~ ~ ~ ~ ~ ^ ~ ~ 23 23 ~ ~ ~ ~ ~ ^ # ^ ~ ~ ^ ^ ^ ^ ^ @ ^ ~ ~ 24 24 ^ ^ ^ ^ ^ # ^ ~ ~ ^ " ^ ^ @ ^ ~ ~ 25 25 ^ ^ ^ ^ ^ # ^ ~ ~ >lrs m 1111111111222222222233333333334444444444 01234567890123456789012345678901234567890123456789 20 ` ` ` ` ~ ^ # ^ ^ ` ` ` ^ ~ # ^ ^ ~ 21 21 ` ` ` ` ~ ^ ^ ^ ~ ~ ~ ~ ~ ~ # # # ^ ~ ~ 22 22 ~ ~ ~ ~ ~ ^ # # # ^ ~ ~ ~ ~ ~ ~ ~ ^ ~ ~ 23 23 ~ ~ ~ ~ ~ ^ # ^ ~ ~ ^ ^ ^ ^ ^ @ ^ ~ ~ 24 24 ^ ^ ^ b ^ # ^ ~ ~ ^ " ^ ^ * ^ ~ ~ 25 25 ^ ^ ^ ^ ^ # t ^ ~ ~ " ^ ^ ^ # @ ^ ^ ~ ~ 26 26 " " ^ ^ ^ # ^ ^ B ~ > lrs e 1111111111222222222233333333334444444444 01234567890123456789012345678901234567890123456789 20 3 1 3 4 3 3 4 1 21 21 2 1 3 4 1 1 1 1 1 2 4 1 1 22 22 1 1 1 1 2 1 3 1 1 2 2 2 2 2 4 1 1 23 23 2 2 2 2 2 1 3 1 1 1 1 1 1 1 2 4 1 1 24 24 1 1 1 1 1 3 1 1 2 2 1 4 4 1 1 25 25 2 2 2 1 3 1 1 2 1 2 3 4 1 1 26 26 2 1 3 4 1 1
* indicates your own position on lrs m. The other letters represent the type of unit in that location. For example, 'B' is for a biped mecha, and 'H' is for hover. Move on to the next section... |