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3030MUX Training Home Glossary Introduction Introduction, Part 2 In the beginning... - Telnet and connecting - Creating a character - Setting up your character Basic MUX - Help and News - Say, Pose, and Page - Enter and Leave BMI Introduction - Starting Up - Heading and Navigate - Speed - Turning while Moving - Dropping Prone - Jumping - Status Contacts - Sensors and Weather - Lock - Scan - Tactical - Long Range Scan - Arc of Fire - Rotating Torsos Sighting and Firing - Weapons - Melee Attacks - Weapon Tics - Gunnery Modifiers - Hit Locations - Heat - The End Fun With Macros - Adding Sets - Commands Repair Corps Handbook - !commands - Damage, Repair, Fix - Guns, Ammo, Other - Scrapping - 'Mech Information 3030 Scenario Information Combat Unit Commands What is 3030MUX? Live, Eat, Breathe 3030MUX "I Can Do It Better!" |
3. SPEED
> speed 999
In this example, your forward walking/cruise speed is 64 kph. This is because you may only go backwards as fast as you can walk fowards. At any speeds higher than your walking speed, even 0.1 above it, then you will now be considered running. A negitive speed will walk you backwards. To select a speed, you type the command 'SPEED <value>'. The value given will be the speed you wish to accelerate to. Giving a speed outside the max for your unit will return a message with your current maximums. If you just type 'SPEED' with no value, it will report the current speed you are currently at, even if you are accelerating or decelerating to a new one. The acceleration or deceleration curve of the 'Mech is 1/10 the maximum speed of your unit every game tick. Therefore, as currently configured, it will take ten (10) ticks to reach any maximum speed from when standing still.
> speed 96
Note that VTOL's have the additional commands of 'TAKEOFF', 'LAND', and 'VERTICAL <value>'. First two are self-explanitory, while the third determines how fast you are moving up or down vertically. Running and walking in a unit affects it in terms of heat production and aim. Walking will create 10 degrees of heat, running will create 20 degrees of heat. In regards to aim, walking adds a modifier of 1 to your BaseToHit (BTH) and running adds a modifier of 2 to your BTH. End of section 3. |