3030MUX Training Home
Glossary
Introduction
Introduction, Part 2
In the beginning...
- Telnet and connecting
- Creating a character
- Setting up your character
Basic MUX
- Help and News
- Say, Pose, and Page
- @Mail
- Enter and Leave
BMI Introduction
- Starting Up
- Heading and Navigate
- Speed
- Turning while Moving
- Dropping Prone
- Jumping
- Status
Contacts
- Sensors and Weather
- Lock
- Scan
- Tactical
- Long Range Scan
- Arc of Fire
- Rotating Torsos
Sighting and Firing
- Weapons
- Melee Attacks
- Weapon Tics
- Gunnery Modifiers
- Hit Locations
- Heat
- The End
Fun With Macros
- Adding Sets
- Commands
Repair Corps Handbook
- !commands
- Damage, Repair, Fix
- Guns, Ammo, Other
- Scrapping
- 'Mech Information
3030 Scenario Information
Combat Unit Commands
What is 3030MUX?
Live, Eat, Breathe 3030MUX
"I Can Do It Better!"
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There are over 140 commands that can be used to control a unit on 3030MUX. Fortunately, we have them all documented right here for when you need them. You can also type HELP (all capital letters) inside a Mech to get basically the same list. You do not need to memorize all of these to be able to pilot a unit, but you will definately learn them as you go along. Most of these commands have shortened versions, called macros.
Here is what all the symbols mean:
[ ] - Optional
< > - Required
| - Seperates different choices for arguments
Here is an example:
CHARGE [<target id> | -]
This can be:
CHARGE
CHARGE AB (where AB is the ID of the target)
CHARGE -
MOVEMENT
HEADING [number] |
Sets the direction your unit faces (in degrees) |
SPEED [walk | run | stop | back | flank | cruise] |
Sets the speed at which your unit is moving |
LATERAL [fl | fr | rr | rl | -] |
Sets the direction your Quad Mech is moving
Use - to disable lateral movement |
STAND |
Stands your Mech up after falling or going prone |
PRONE |
Drops your Mech to the ground |
JUMP [target-id | <bearing> <range>] |
Using an enemy ID: Perform Death From Above Attack
Using Bearing and Range: Use Jump Jets to move |
ENTERBASE [n | w | s | e] |
Enter a hangar. Direction indicates which side to enter from. |
ENTERBAY [ref] [baynumber] |
Enter a moving hangar, such as a DropShip.
Ref is the ID of the object. Baynumber can be 1, 2, or 3. |
RADIO
LISTCHANNELS |
Lists set frequencies and comtitles. |
SENDCHANNEL <letter>=<message> |
Sends a message across channel A, B, C, D, or E. |
RADIO <id>=<message> |
Sends a private message to one other unit with specified ID.
Target must be in Line-Of-Sight. |
SETCHANNELFREQ <letter>=<number> |
Sets the frequency of a specified channel. |
SETCHANNELTITLE <letter>=<title> |
Sets the title sent with every message. |
SETCHANNELMODE <letter>=<mode code> |
Sets specified channel's mode. Valid codes: D I U E S
and color codes. |
WEAPONS
LOCK [<id> | <x> <y> | <x> <y> <b | h | i | c> | -] |
Sets default target to specified unit ID or hex coordinate.
B: Target building. H: Target hex. I: Attempt to start a fire. C: Attempt to clear forest. |
SIGHT <weapnum> [<target id> | <x> <y>] |
Calculate Base To Hit (BTH) of a weapon to a unit or hex without actually firing it. |
FIRE <weapnum> [<target id> | <x> <y>] |
Fire a weapon at a unit or hex. |
TARGET <section | -> |
Target a specific section of an enemy unit. Raises the BTH. |
AMS <weapnum> |
Turn on/off Anti-Missile System, if present on unit. |
ARTEMIS <weapnum> |
Turn on/off Artemis Fire Control System, if present on unit. |
EXPLOSIVE <weapnum> |
Turn on/off Explosive Artillery Rounds, if present on unit. |
FIRECLUSTER <weapnum> |
Turn on/off Cluster Artillery Rounds, if present on unit. |
FIREMINE <weapnum> |
Turn on/off Mining Artillery Rounds, if present on unit. |
FIRESMOKE <weapnum> |
Turn on/off Smoke Artillery Rounds, if present on unit. |
FIRESWARM <weapnum> |
Turn on/off Swarm Long-Range-Missile Rounds, if present on unit. |
FIRESWARM1 <weapnum> |
Turn on/off Swarm1 LRM Rounds, if present on unit. |
HOTLOAD <weapnum> |
Turn on/off hotloaded LRMs. |
INFERNO <weapnum> |
Turn on/off Inferno Short-Range-Missle Rounds, if present on unit. |
LBX <weapnum> |
Turn on/off LBX autocannon rounds, if present on unit. |
NARC <weapnum> |
Turn on/off NARC missile rounds, if present on unit. |
ULTRA <weapnum> |
Turn on/off ULTRA autocannon firing, if present on unit. |
ADDTIC <tic num> <weapnum | lownum-highnum> |
Add a weapon to a tic. Tics allow grouping of weapons to make firing faster and easier. |
CLEARTIC <tic num> |
Clear a tic of all weapons. |
DELTIC <tic num> <weapnum> |
Delete a specific weapon from a tic. |
FIRETIC <num> [<target id> | <x y>] |
Fire a specific tic (all weapons on the tic) at a unit or hex coordinate. |
LISTTIC <num> |
List the weapons in a tic. |
INFORMATION
BRIEF [<letter> <value>] |
Shows or sets the autocontact and contact formatting for your unit. BRIEF alone will show the letters and current values. |
CONTACTS [<prefix> | <target id>] |
Displays a list of all units currently in line-of-sight. Prefix will restrict which ones you see on the list. Use a target id if you wish to see a specific unit. |
CRITSTATUS <section> |
Display information about critical hits on your mech. |
REPORT [<target id> | <x y>] |
Show information about a unit or a hex. |
SCAN [<target id> | <x y> | <x y> <b | h>] |
Display information about another unit or hex. If a hex, then B: information about base in specified hex, or H: units in hex. |
SENSOR [long | [<v | l | i | e | s> <v | l | i | e | s>]] |
Display current sensors, statistics and information on current sensors or set the primary and secondary sensors. V: Visual, L: Light Amplification, I: Infrared, E: Electromagnetic, S: Seismic. |
STATUS [a | i | w] |
Display vital information about your own unit. |
VIEW [<target id>] |
View painting (if present) on another unit. |
WEAPONSPECS |
Display damage, heat, range, and recycle time about your weapons. |
NAVIGATION
BEARING [<x y>] [<x y>] |
Show the bearing to a specified hex. |
ETA [<x> <y>] |
Estimated Time of Arrival to a hex, in tics.
Double value to get minutes. |
FINDCENTER |
Show distance from center of hex. |
NAVIGATE |
Show hex and surrounding 5x5 hexes in detail. |
RANGE [<x y>] [<x y>] |
Display range in hexes to a specified hex. |
LRS <m | t | e> [<bearing> <range> | <target-id>] |
Display the long-range map. M: show mechs T: show only terrain. E: Show elevations. |
TACTICAL [<bearing> <range> | <target id>] |
Display map of area around your unit. |
SPECIAL
EXPLODE <ammo | reactor | stop> |
Initiate suicidal exploding of ammunition or fusion reactor. |
DROPOFF |
Drop off any unit you were carrying. |
PICKUP [target id] |
Pick up a unit for towing. |
DUMP <weapnum | location | all | stop> |
Initiate or halt ammunition dumping. |
FLIPARMS |
Flip arms to/from rear arc if feature is present on unit. |
ECM |
Turn on/off ECM if present on unit. |
EJECT |
Eject from your mech. |
MASC |
Turn on/off MASC if present on mech. |
LAND |
Land early from a jump, or land Dropship, VTOL, or Aero. |
ROTTORSO <l | r | c>
TURRET <heading> |
Rotate torso left, right, or center it. (Mech only)
Set turret heading for turret weapons. |
SLIGHT |
Turn on/off searchlight if present on unit. |
SPOT [spotter id | - | your id] |
Turn on spotting with someone as your spotter, no spotting, or yourself as a spotter. |
STARTUP |
Initiate mech startup sequence. |
SHUTDOWN |
Shutdown the mech. |
C3MESSAGE <message> |
Send a message to unit with C3 if present on unit. |
C3TARGETS |
Show targets of C3 units if present on unit. |
C3MASTER [id | -] |
Set or unset your C3 master if C3 is present on unit. |
PHYSICAL
AXE [r | l | b] [<target id>] |
Axe a target with Right, Left, or Both Axes if present on unit. |
CHARGE [<target id> | -] |
Charge or cancel charge of a specific unit. |
CHOP [r | l | b] [<target id>] |
Chop a target with Right, Left, or Both Swords if present on unit. |
CLUB [<target id>] |
Club a target with a tree. Must be in a forest hex. |
KICK [r | l ] |
Kick the default target with Right or Left leg. |
PUNCH [r | l | b] [<target id>] |
Punch a target with Right, Left, or Both fists. |
THRASH |
Try to shake off battlesuits swarming you. |
REPAIR
CHECKSTATUS |
Check to see if unit is fully operational. |
DAMAGES |
Display list of all damage to the unit. |
FIX [<num> | <low - high>] |
Fix an item from the damages list. |
FIXARMOR <loc> |
Fix armor in a location. |
FIXINTERNAL <loc> |
Fix internals in a location. |
REATTACH <loc> |
Reattach a section. |
RELOAD <loc> <pos> [type] |
Reload an ammunition bay. |
REMOVEGUN <num> |
Remove a gun. |
REMOVEPART <loc> <pos> |
Remove any other part. |
REMOVESECTION <loc> |
Remove a section. |
REPLACEGUN [<num> | <loc> <pos>] [<part>] |
Replace a gun number, or location and position. Optional <part> to replace with different brand weapon. |
REPLACEPART <loc> <pos> |
Replace any other part. |
REPAIRPART <loc> <pos> |
Repair any other part. |
REPAIRS |
Show current repairs pending on unit. |
UNLOAD <loc> <pos> |
Unload ammunition from an ammunition bay. |
CARGO
LOADCARGO <name> <count> |
Loads up a specified number of a specified part from the bay. |
MANIFEST |
Displays list of items currently carried by unit. |
STORES |
Displays list of items currently stored in bay. |
UNLOADCARGO <name> <count> |
Unloads a specified number of a specified part to the bay. |
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