3030MUX Training Home
Glossary
Introduction
Introduction, Part 2
In the beginning...
- Telnet and connecting
- Creating a character
- Setting up your character
Basic MUX
- Help and News
- Say, Pose, and Page
- @Mail
- Enter and Leave
BMI Introduction
- Starting Up
- Heading and Navigate
- Speed
- Turning while Moving
- Dropping Prone
- Jumping
- Status
Contacts
- Sensors and Weather
- Lock
- Scan
- Tactical
- Long Range Scan
- Arc of Fire
- Rotating Torsos
Sighting and Firing
- Weapons
- Melee Attacks
- Weapon Tics
- Gunnery Modifiers
- Hit Locations
- Heat
- The End
Fun With Macros
- Adding Sets
- Commands
Repair Corps Handbook
- !commands
- Damage, Repair, Fix
- Guns, Ammo, Other
- Scrapping
- 'Mech Information
3030 Scenario Information
Combat Unit Commands
What is 3030MUX?
Live, Eat, Breathe 3030MUX
"I Can Do It Better!"
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7. STATUS
status [[a]rmor|[i]nfo|[w]eapons|[s]hort] is the command for gaining information on all aspects of the unit your piloting.
For example:
Graphic 3H
> status a
Mech Name: Al Penetrator ID:[ZL] Mech Reference: PTR-4D
Tonnage: 75 MaxSpeed: 64 JumpRange: 4
Pilot Name: Tony Pilot Injury: 0
FRONT REAR INTERNAL
( 9) (**) ( 3)
/24|34|24\ / 7| 9| 7\ /16|23|16\
(21/ || \21) ( | | ) (12/ || \12)
/ /\ \ / \ / /\ \
(26/ \26) / \ (16/ \16)
Graphic 3I
> status i
Mech Name: Al Penetrator ID:[ZL] Mech Reference: PTR-4D
Tonnage: 75 MaxSpeed: 64 JumpRange: 4
Pilot Name: Tony Pilot Injury: 0
X, Y, Z: 4, 5, 0 Excess Heat: 0 deg C. Heat Production: 0 deg C.
Speed: 0 KPH Heading: 0 deg Heat Sinks: 24
Des. Speed: 0 KPH Des. Heading: 0 deg Heat Dissipation: 240 deg C.
Most of this is self-explanatory, but a quick overview of some points:
ID: What other units use to identify your unit uniquely.
X, Y, Z: Your location on the map. Z is height.
Graphic 3J
> status w
Mech Name: Al Penetrator ID:[ZL] Mech Reference: PTR-4D
Tonnage: 75 MaxSpeed: 64 JumpRange: 4
Pilot Name: Tony Pilot Injury: 0
LARM: Ready RARM: Ready LLEG: Ready RLEG: Ready
==================WEAPON SYSTEMS===========================AMMUNITION========
------ Weapon ------- [##] Location ---- Status ||---- Ammo Type ---- Rounds
ERLargeLaser [ 0] Left Arm Ready || Anti-MissileSyst 12
ERLargeLaser [ 1] Right Arm Ready ||
MediumPulseLaser [ 2] Left Torso Ready ||
MediumPulseLaser [ 3] Left Torso Ready ||
MediumPulseLaser [ 4] Left Torso Ready ||
MediumPulseLaser [ 5] Right Torso Ready ||
MediumPulseLaser [ 6] Right Torso Ready ||
MediumPulseLaser [ 7] Right Torso Ready ||
Anti-MissileSyst OFF [ 8] Center Torso Ready ||
The letters H (hotloaded), N (narc), A (artemis), U (ultra), L (lbx), I (inferno), W (swarm), 1 (swarm1) may appear after the weapon name indicating a special status or ammo usage mode. Under status, a number is how many more game ticks remain until a weapon is recycled and ready to fire again. 'Ready' indicates the weapon is ready to use, and '*****' means the weapon is disabled and/or damaged. You may also see 'JAMMED' or 'DUD' or 'SHORTED' or 'EMPTY' if a weapon failure occurs. The ammo section shows remaining rounds for a specific ammo type. Above the weapons display is your limb status, showing if they're recycling or ready.
Graphic 3K
> status
Mech Name: Al Penetrator ID:[ZL] Mech Reference: PTR-4D
Tonnage: 75 MaxSpeed: 64 JumpRange: 4
Pilot Name: Tony Pilot Injury: 0
FRONT REAR INTERNAL
( 9) (**) ( 3)
/24|34|24\ / 7| 9| 7\ /16|23|16\
(21/ || \21) ( | | ) (12/ || \12)
/ /\ \ / \ / /\ \
(26/ \26) / \ (16/ \16)
X, Y, Z: 4, 5, 0 Excess Heat: 0 deg C. Heat Production: 0 deg C.
Speed: 0 KPH Heading: 0 deg Heat Sinks: 24
Des. Speed: 0 KPH Des. Heading: 0 deg Heat Dissipation: 240 deg C.
LARM: Ready RARM: Ready LLEG: Ready RLEG: Ready
==================WEAPON SYSTEMS===========================AMMUNITION========
------ Weapon ------- [##] Location ---- Status ||---- Ammo Type ---- Rounds
ERLargeLaser [ 0] Left Arm Ready || Anti-MissileSyst 12
ERLargeLaser [ 1] Right Arm Ready ||
MediumPulseLaser [ 2] Left Torso Ready ||
MediumPulseLaser [ 3] Left Torso Ready ||
MediumPulseLaser [ 4] Left Torso Ready ||
MediumPulseLaser [ 5] Right Torso Ready ||
MediumPulseLaser [ 6] Right Torso Ready ||
MediumPulseLaser [ 7] Right Torso Ready ||
Anti-MissileSyst OFF [ 8] Center Torso Ready ||
The status command without anything after it shows all the information contained in status a, status i, and status w.
Graphic 3L
> status s
LOC: 4, 5, 0 HD: 0/ 0 SP: 0.0/0.0 HT: 0/240 ST:
This is a one line (or two if you have a lock onto a target) status report of your unit meant to give you lots of information at a quick glance.
Congratulations! You've made it through the first chapter of the BattleMech Instructions. There are two chapters left.
Move on to the next chapter.
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