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3030MUX Training Home Glossary Introduction Introduction, Part 2 In the beginning... - Telnet and connecting - Creating a character - Setting up your character Basic MUX - Help and News - Say, Pose, and Page - Enter and Leave BMI Introduction - Starting Up - Heading and Navigate - Speed - Turning while Moving - Dropping Prone - Jumping - Status Contacts - Sensors and Weather - Lock - Scan - Tactical - Long Range Scan - Arc of Fire - Rotating Torsos Sighting and Firing - Weapons - Melee Attacks - Weapon Tics - Gunnery Modifiers - Hit Locations - Heat - The End Fun With Macros - Adding Sets - Commands Repair Corps Handbook - !commands - Damage, Repair, Fix - Guns, Ammo, Other - Scrapping - 'Mech Information 3030 Scenario Information Combat Unit Commands What is 3030MUX? Live, Eat, Breathe 3030MUX "I Can Do It Better!" |
While you are moving around in the 3030MUX reality, you will see many OBJECTS. The most important objects are the combat units. To use the combat units you will first have to be able to enter and leave them. Doing that is very simple, just type: enter <name of object> to get inside, then leave to get out. Note: You do not have to type the full name of the object (often the names are very long). Part of the name will work also, as long as it is unique in the room. For example, if I look in a room and see:
I can type enter Griffin - Sin and enter the first mech in the list. However, if I type enter Griffin, the MUX has no way of knowing which one is the one you want to enter (there are two). This is the end of the second lesson. Here is a quick review of what we learned: |