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3030MUX Training Home

Introduction, Part 2

In the beginning...
- Telnet and connecting
- Creating a character
- Setting up your character

Basic MUX
- Help and News
- Say, Pose, and Page
- @Mail
- Enter and Leave

BMI Introduction
- Starting Up
- Heading and Navigate
- Speed
- Turning while Moving
- Dropping Prone
- Jumping
- Status

- Sensors and Weather
- Lock
- Scan
- Tactical
- Long Range Scan
- Arc of Fire
- Rotating Torsos

Sighting and Firing
- Weapons
- Melee Attacks
- Weapon Tics
- Gunnery Modifiers
- Hit Locations
- Heat
- The End

Fun With Macros
- Adding Sets
- Commands

Repair Corps Handbook
- !commands
- Damage, Repair, Fix
- Guns, Ammo, Other
- Scrapping
- 'Mech Information

3030 Scenario Information
Combat Unit Commands
What is 3030MUX?
Live, Eat, Breathe 3030MUX
"I Can Do It Better!"

Note: The following commands will only work if the Mech is currently in a repair stall.


Damages will list all parts of the Mech that are not up to 100% of the base stats. Any damage or reloading can be done by using the "damage" and "fix #" commands together.


This will display the current repairs in process on the mech. The Tech's id number, time remaining and the status of the repair (i.e. failed) are shown along with the section and repair that is being preformed.

fix [number]

This is one of the easiest repair commands to use. After entering "damages" and examining the list of damaged parts, a Tech can attempt to repair that part by using the "fix #" command. The # in the command should correspond to the repair that is to be preformed from the "damages" listing. Please note that as a repair is completed, it is removed from the "damage" listing. If you are about to enter the "fix #" command and see a warning that a repair has finished, please re-check the "damage" listing as the repair number may have changed.

fixinternal [location]

This command will allow the Internal Structure of a Mech to begin repairs. By specifying which location of the Mech, the IS for that section will undergo repairs. A successful repair on the IS will result in TechTime of 9 minutes per point while an unsuccessful repair will result in 13.5 minutes per point repaired.

fixarmor [location]

This will allow a Tech to attempt to repair damaged armor on a Mech. By specifying which location to repair (rl=right leg, ll=left leg, ra=right arm, etc), the Tech will perform the needed armor patches. The time to repair one point of armor is 3 minutes per point for a successful repair or 4.5 minutes per point repaired for a failed repair.

Move on to more tech commands in the next lesson.