3030MUX Training Home
Glossary
Introduction
Introduction, Part 2
In the beginning...
- Telnet and connecting
- Creating a character
- Setting up your character
Basic MUX
- Help and News
- Say, Pose, and Page
- @Mail
- Enter and Leave
BMI Introduction
- Starting Up
- Heading and Navigate
- Speed
- Turning while Moving
- Dropping Prone
- Jumping
- Status
Contacts
- Sensors and Weather
- Lock
- Scan
- Tactical
- Long Range Scan
- Arc of Fire
- Rotating Torsos
Sighting and Firing
- Weapons
- Melee Attacks
- Weapon Tics
- Gunnery Modifiers
- Hit Locations
- Heat
- The End
Fun With Macros
- Adding Sets
- Commands
Repair Corps Handbook
- !commands
- Damage, Repair, Fix
- Guns, Ammo, Other
- Scrapping
- 'Mech Information
3030 Scenario Information
Combat Unit Commands
What is 3030MUX?
Live, Eat, Breathe 3030MUX
"I Can Do It Better!"
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Fun with Macros, Part 2
To see the macros in a set, simply type:
.ex <slot number>
This is what you should have seen when you looked at the general set:
Graphic 5A
Macro Definitions for Generic
0 : fire 0 *
1 : fire 1 *
2 : fire 2 *
3 : fire 3 *
4 : fire 4 *
5 : fire 5 *
6 : fire 6 *
7 : fire 7 *
8 : fire 8 *
9 : fire 9 *
a : status a
ams : ams *
asc : critstatus as
at : addtic *
ax : axe *
b : bearing *
bb : +bbread *
bk : speed back
br : brief *
c : contacts *
ca : sendchannel a=*
cal : check calibration
cb : sendchannel b=*
cc : sendchannel c=*
cd : sendchannel d=*
ce : sendchannel e=*
cf : sendchannel f=*
cg : sendchannel g=*
ch : charge *
chop : chop *
ci : sendchannel i=*
comp : +complexes
cond : conditions
cp : check patrols
cs : census
ct : cleartic *
ctc : critstatus ct
dd : prone
do : dropoff
dp : prone
dt : deltic *
eb : enterbase *
ebay : enterbay *
ecm : ecm *
elev : lrs e *
eta : eta *
f : firetic 0
fa : fliparms
fc : findcenter
ff : firetic 1
fff : firetic 2
ffff : firetic 3
flip : fliparms
fsc : critstatus fs
ft : firetic *
h : heading *
hc : critstatus h
hdc : critstatus h
i : status i
inf : inferno *
j : jump *
k : kick l *
l : lock *
lac : critstatus la
lbx : lbx *
lch : listchannels
llc : critstatus ll
lrt : lrs t *
lsc : critstatus ls
lt : listtic *
ltc : critstatus lt
m : speed run
mas : masc
me : !mechs
mech : lrs m *
min : +mines
n : navigate
nar : narc *
obj : +objectives
p : punch *
pp : check patrols
pu : pickup *
r : range *
rac : critstatus ra
rc : rottorso c
re : report *
rl : rottorso l
rlc : critstatus rl
rr : rottorso r
rsc : critstatus rs
rtc : critstatus rt
s : speed *
s0 : sight 0
s1 : sight 1
s2 : sight 2
s3 : sight 3
s4 : sight 4
s5 : sight 5
s6 : sight 6
s7 : sight 7
s8 : sight 8
s9 : sight 9
sc : scan *
sch : setchannelfreq *
scm : setchannelmode *
sct : setchanneltitle *
se : sensor *
sp : speed *
spec : weaponspecs
ss : status s
st : status *
t : tactical *
th : thrash *
time : @pemit me=The time is [time()].
tu : turret *
tuc : critstatus tu
u : stand
ul : ultra *
up : stand
w : status w
we : conditions
weap : weaponspecs
wiz : +wizards
wk : speed walk
ws : weaponspecs
z : speed 0
The column on the left is the short version of the command. The column on the right is what the short version of the command will do when used. All the commands on the left must start with a period or it will not work. For example, typing: .st will bring up the same thing as the status command in combat units. If the column on the right has a * in it, that means that you can put in arguments to the macro command. For example, .sch A=511 would be the same as typing setchannelfreq A=511.
It is not neccessary to know every macro in the general set, but chances are that you will want to learn alot of them to help you type commands faster. You will probably learn them by practicing with them, and eventually you will not even need to look at the set to remember what they do.
Congratulations, this is the end "Fun With Macros" (lesson 6). Here is a review of what we learned:
Adding Macro Sets.
Using Macro Commands.
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