Everything in REALSPACE is updated in a time cycle called a TICK. As it is currently setup, a tick is set to be two seconds in length. A normal so-called "game round" takes up 30 ticks, or 1 minute.
Current time setup
- One (1) tick is equal to roughly two (2) seconds of time.
- One (1) game round is roughly equal to thirty (30) ticks. |